Game Info :: Features
Features
Graphics

- use several primary and secondary weapons as well as high-yield missiles to cut through waves of enemies
- stunning 3D rendered ships, backdrops, explosions and special effects
- dynamic, non-linear music adapts to the situation
- accurate physics and collision detection allows complex maneuvers
- force feedback effects add excitement and provide tactile queues
- intuitive user interface
Interface

- three modes of gameplay (Levels, Skirmishes and Challenges) and five difficulty levels provide many gameplay options
- submit your scores to the Online High Score Database and be ranked against other players across the world
- save your replays and distribute the tiny (<50Kb) files to show off your skills
- includes everything from slow, tactical sections, to fast-paced, split-second reaction time encounters
- simple controls means that the game is very easy to learn, but the varied gameplay makes it hard to master
- great game balance allows for a variety of effective play styles
- extensive optimization and testing means smooth and stable gameplay even on older computers
- "10-foot experience"-ready, since the game and GUI were designed to be controlled entirely by a gamepad
Copyright © Andrew Lauritzen and Chris Iacobucci, 2004-2005. All Rights Reserved. [
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