Technical :: Features
Technical Features
- Fast, pixel-perfect collision detection between all weapons and objects
- DirectDraw graphics system capable of MMX software alpha blending (with alpha channel) in both 16bit (555 or 565) and 32bit (888) colour
- Multi-threaded engine takes advantage of multiple processors and/or hyper-threading
- Smooth replay recording and playback (with speed controls), with extremely compressed replay files (20 minutes = ~40Kb file)
- Dynamic musical styles and transitions based on current game situation via DirectMusic Producer and AudioVBScript
- Automated and secure (very cheat-proof) submission of high scores to the online high scores system using HTTP, XML and server-side DLLs for decryption and validation
- Full support for DirectInput devices, arbitrary key/button mappings, analog axes and force feedback
- Lots of testing and a relentless attention to detail has produced very optimized code that runs well even on low end machines
- Individual behaviour (AI) for every ship class
- Solid, stable and intuitive GUI: both ingame and in the launcher
- Smooth animation and impressive graphics rendered from 3d Studio Max models
- Generic particle systems (both pixel-based and bitmapped) produce many effects, from shields absorbing hits, to missile trails, to massive expanding shock waves
Copyright © Andrew Lauritzen and Chris Iacobucci, 2004-2005. All Rights Reserved. [
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